V-Rally has been released on September, 2018 on PlayStation 4, Xbox One, Nintendo Switch and Steam
developed by Kylotonn; published by Bigben Interactive
The pre-production started in March 2016, and I began my work on V-rally from August 2017 to August 2018
My work was only doing in Level Design:
Extreme Khana and Buggy Races.
On Detroit I wanted to take inspiration from Ken Block performances during his many gymkhanas.
In this city there are several abandoned buildings, factories etc and of course all of them were urban places which means flat, therefore my goal was to set many straight lines and jumps, especially the one between two buildings.
In Siberia I wanted to create funny stuff on the track, knowing that I'm found of ski, I put a field of bumps, snowpark, ice and frozen lake in three different tracks which are connected with a long bridge. Of course all was punctuated by differences in altitudes.
Monument Valley was interesting for his many rocks that I used for building my track arround, like in siberian buggy races, three tracks were made using different crossroads for more collisions and danger. Jumps were here too!